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Jukido Jujitsu

The Way of Gentle Flowing Power

Sensei Rego performs kata guruma (shoulder wheel) on Sensei Atte Jokinen in March 2006 in Finland

Jukido is a Japanese style of Jujitsu founded by Shihan Paul Arel in 1959. It is traditional in the sense that Jukido's techniques are drawn from many of the oldest Bugei ryu (martial arts styles/traditions), as well numerous modern Budo styles. Jukido is based extensively on Sanzyuryu Jujitsu. The techniques of Kokondo Karate, Aikijitsu, Kodokan Judo, other jujitsu styles, as well as traditional kobudo are also included in the Jukido formula.

In Japan several hundred years ago the martial art used by the Samurai was Jujitsu. The Samurai's intent with the study of Jujitsu is obvious. The intent with the study of Jukido Jujitsu remains the same.
While many consider jujitsu to be an unarmed system of self defense, in actual fact the earliest form of the art and the most traditional modern forms include the practice of weapons systems. The style of Jukido includes: saijitsu, tonfajitsu, bojitsu, yawarajitsu, and jojitsu.


There are hundreds of jujitsu styles in existence. Each has its own designated name. Some of the more traditional styles are: Takenouchiryu, Sanzyuryu, Yamatoryu, Kitoryu, and a host of others. The techniques found in Jukido Jujitsu were founded centuries ago. The system uses the process and standards (where not injurious to its practitioners) of training and teaching employed by the old masters. This places Jukido Jujitsu among the most traditional and effective of the jujitsu systems. Some of the very old ryu use an ancient "anatomy charting" method which loosely translates as "quartering". This system is an integral element of Jukido.


Harai Goshi (Sweeping Hip Throw)Jukido is a Jujitsu system designed for maximum efficiency which was born out of the necessity for practical and effective self-defense. The most effective techniques of the old Bushi (warrior) methods are incorporated systematically into Jukido. This Jujitsu system incorporates the most effective principals of Jujitsu, Judo, Karate and certain weapons dynamics which makes Jukido truly one of the most versatile systems of self-defense in the world. The advanced techniques of Jukido Jujitsu incorporate specialized throws, nerve and pressure points.


The primary points of emphasis in Jukido training are Nage Waza (throws), Shime Waza (chokes), Kansetsu Waza (joint locks), Te Waza (hand techniques), Atemi Waza (pressure points),

Sensei Steve Lisauskas executes Uki-Otoshi (Floating Drop) in March 2006 in Finland
Kobudo (traditional weapons), Ne Waza (ground work), Taiho-Jitsu/Osae Waza (arresting & restraining), Renraku Waza (combinations), Ukemi Waza (falling techniques), and Za Waza (sitting techniques). Gradually, Karate basics and kata are also incorporated.


By training such a wide variety of techniques, the Jukido-ka has many options for an appropriate response to any situation that may arise.


Both Kokondo arts (Jukido Jujitsu & Kokondo Karate) both share three dynamic and fundamental principles. It is these principles that make each art Kokondo. They are Kuzushi, Shorin-ji, and Jushin. A very brief description of each follows, but one should understand that a thorough understanding of any of the three fundamental principles will only come after many years of dedicated training under a qualified Kokondo sensei:

  • Kuzushi (unbalancing) is a principle which uses the motion or energy of the attacker. When a person is over extended or off balance, there is uncontrolled energy in that direction. The defender, with proper balance, distance, and timing will make use of this energy. By adding the attacker's energy with the defender's energy a very powerful technique is generated.
  • Shorin-ji (points and circles) is a fundamental principle in Jukido Jujitsu and Kokondo Karate. This influence comes from China. Shorin-ji promotes speed and fluidity. The combination of circular defenses and low, strong stances with linear striking techniques provide a student with an arsenal of very powerful techniques.
  • Jushin (center line) is another fundamental principle. It is the principle of attacking and/or controlling an attacker’s centerline(s). All techniques directed to the attacker's center line will be significantly more effective. When a technique is directed to the center line, the attacker absorbs the entire amount of energy directed to him. When a technique is not on center line, the body will move or rotate. This movement will reduce the amount of energy applied to the target area.

Jukido has some if its own exclusive strategy and tactics when it comes to one its major areas of focus, nage-waza (throwing techniques). Throwing techniques in Jukido are also taught with three important elements in mind (in addition to and in relation with the three fundamental principles). These elements of throwing are: Kuzushi, Tsukuri, and Kake. Below is a brief description of each as they relate to throwing techniques in application and practice:

  • Kuzushi is a fundamental principle in Jukido, and is a major component of any throwing technique. It is the principle of using an opponent’s state of off-balance, strength, energy, and motion against them. Setting up and using Kuzushi is a vital component of all Nage Waza. When it is done correctly, a person is able to throw a much larger person. Kuzushi is the unbalancing of the opponent. This should be done both physically and mentally. From a mental perspective, when the attacker is unbalanced his attention will instinctively turn to regaining his balance. From a physical perspective, the attacker’s weight and body are in motion. This makes the execution of a throw require much less effort from the defender.
  • Tsukuri means to setting-up the throwing technique after the balance has been broken. Once Kuzushi is set, the defender will enter for the throw. During the entrance the distance (maai) closes and a connection is established between the defender and the attacker. The breaking of balance happens with the combination of this connection and the rotation of the defenders body.
  • Kake is the execution of the throw. The attacker is now positioned to be thrown. The defender will quarter the opponent at this point. This will take one quadrant of the attacker’s body and transfer it to another. Once the center line is broken the attacker will rotate around the pivot point of the defender. Depending on the situation, the defender will stay close to the attacker to apply a follow up technique or separate to create space.

For the purpose of refinement the throws have been broken down into three components, when being executed they should be one continuous motion.